![]() ![]() Walk into a building, then walk out again, and he will, at long last, add Timer Balls and Repeat Balls to his inventory. Finally, travel back to Boon Island, and buy 99 of each item he has in his inventory. Later, defeat the Elite Four at least once. Travel beyond Bond Bridge, and deep in the Berry Forest is Lostelle, who is terrified of a Hypno you must deal with the Hypno, and you two shall travel back to Boon Island. ![]() To do so, defeat the biker gang on Kin Island, also known as Three Island. He will then ask you to find his daughter Lostelle. On Boon Island (also known as "Two Island"), there is a Game Corner man who you must deliver Celio's Meteorite to. Timer Balls, while not native to Kanto, are sold by a man on the Sevii Islands… eventually. You'll want to stock up on a good number of them around fifty per legendary (there are four competitive ones that can be caught normally, and an additional three with events) for a total of three hundred fifty should do nicely. Ultra Balls can be picked up at most later-game PokéMarts, and are available before you fight your first legendary. For the purpose of capturing the legendaries, Ultra and Timer Balls are your best bets. Ball CapsulesĪfter you get your first Pokémon, and acquire the PokéDex, what does Professor Oak give you? That's right, Poké Balls. The formula is here for reference, and a little bit of insight on why certain Balls or Status effects are used. However, due to varying IVs, it is difficult to know the Max HP of the legendaries, let alone determine their Current HP. So, if the end result is over 1, you have a 100% chance to capture the Pokémon. = (( 1 + ( 18 × 255 × 4 × 1 )) ÷ 54) ÷ 256Īny decimal numbers were not shown, and simply rounded down. ![]() Magikarp's Catch Rate is 255.Ĭapture Rate = (( 1 + ( MaxHP × 3 - CurrentHP × 2 ) × CatchRate × BallRate × Status# ) ÷ ( MaxHP × 3 )) ÷ 256 Let's say we try and catch a Level 5 Max HP Magikarp with a Timer Ball, having waited over 30 turns for some nigh-incomprehensible reason. The catch rates of the legendaries are 3 it will be a challenge to keep them in the ball! You should never poison or burn the legend this sets a time limit on the longevity of your legend's lifespan. Paralysis is a much lower #, so sleep moves are preferred. It is best to use either Timer or Ultra Balls when going for the legendaries.Īs you can see, sleep is your best bet, due to the lack of reliable freeze moves. Likewise, Nest Balls begin at 3 and decrease every 10 levels the wild Pokémon is, with a low of 1, making them ineffectual against legendaries. Net Balls are ineffective, due to the fact that no competitive legendary caught in FireRed/LeafGreen is a Water or Bug-type (more on this later). This means Timer Balls can have the highest catch rate of any Ball other than the Master Ball. Timer Balls begin at 1 and increase every 10 turns, with a cap of 4. Nest Ball (Against level 1-19 Pokémon) : 3Ī Master Ball catches any wild Pokémon without fail, though it may only be obtained once in Silph Co.Repeat Ball (Against previously caught Pokémon) : 3.Net Ball (Against a Bug or Water-type) : 3.(( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * CatchRate * BallRate * Status# ) / ( MaxHP * 3 )) / 256 Note to always round down should you get a decimal. While the actual in-game formula is quite complex, Community Member X-Act has made a formula that produces nearly exact results. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. Essentially, the higher the Catch Rate, the higher the chance to capture. Each legendary is assigned a numerical catch rate, as are all wild Pokémon.
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